Dice Games
Table of Contents
I Wish
Number of Players: 1
Estimated Length: 5 minutes
Dice Used: 6
Overview: Dice are wishes that can be granted. Wish upon the dice and see if your wishes can come true.
How to Play:
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state a number (1-6) that you wish for
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Roll the dice
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Record 1 point for every die showing the number you wished for
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Repeat for 10 rounds
How to Win:
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Have at least 10 points by the end of the 10 rounds
The Best Detective
Number of Players: 2-6
Estimated Length: 15+ minutes
Dice Used: 12 white dice, 6 red dice, 1 blue die (colors can be substituted with other colors or sizes)
Overview:
Criminals are on the loose! Use your detective skills to find clues and catch the criminals.
White dice = Clues - 1 point each
Red dice = Criminals - 2 points each
Blue die = Detective
Set up
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All the white and red dice are rolled and put in the middle of the table.
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Select a player to go first
How to Play
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On your turn roll the detective die
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Collect any clues that are equal to or add up to the number on the detective.
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Once you have a clue then on your next turn you may collect a criminal if the detective die matches any of the criminals exactly. Criminal dice CANNOT be combined.
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The number of criminals in your score pile can not be bigger than the number of clues in your score pile.
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All clues must be collected before the last criminal can be captured.
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The round ends when all the dice are collected from the middle of the table.
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The game ends when there have been enough rounds so everyone has had a chance to go first.
Additional Notes:
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If there are no clues or criminals that match the detective then your turn is over and play continues around the table.
How to Win: Be the detective with the most points by the end of the game
Unlikely Pairs
Number of Players: 2+
Estimated Length: 15-30 minutes
Dice Used: 12(2 sets of 6, each set a different color)
How to Play:
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On your turn roll all 12 dice and choose pairs of the same number
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The dot counts shown are the points gained per pair.
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Pairs of mismatched dice are counted as both dice dot values(ex: Red 6 and yellow 6 are counted and make 12).
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Same colored pairs are only counted as one of the die’s dot value(ex: both red 6s are counted as only 6)
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Roll 3 times per turn and reroll any dice not paired or that you would like to try and make a higher score on.
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Once you finish your 3 rolls count the number of points made by pairs and then subtract the total dot count of the dice not paired.
Additional Rules:
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When re rolling dice you may switch previous pairs with mismatched dice for a higher score.
How to Win: Be the person with the most points after 5 rounds.